Home liberachat/#haskell: Logs Calendar

Logs on 2022-05-28 (liberachat/#haskell)

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03:32:03 <zzz> how do i uninstall all ghc versions that were not installed through ghcup?
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04:04:02 <monochrom> If you think that the answer does not have to depend on how you installed them, then you're in luck, formatting the whole disk is an option.
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04:22:48 <stevechavez> Hello haskellers. Question, will running a program with `+RTS -s -RTS`(statistics) incur into some performance penalty?
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04:36:46 <sm> I don't believe so stevechavez
04:38:00 <zzz> monochrom: lol good point
04:38:43 <sm> if you ever get depressed about haskell tooling, this epic thread suggests most languages are no easier: https://news.ycombinator.com/item?id=31526370
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04:41:06 <Inst> hmmm
04:41:20 <Inst> question, if i wanted to put in C code into my haskell, what's the best way to do it?
04:41:22 <Inst> inline C?
04:41:25 <Inst> CHS?
04:41:38 <Inst> i can't find chs documentation
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04:42:11 <sm> look for FFI in the ghc user guide
04:42:46 <sm> or do you mean specifically inlined in a haskell module ?
04:43:05 <Inst> inlined
04:43:16 <Inst> i want to do K&R without leaving my Haskell IDE
04:43:28 <sm> I haven't heard of CHS, but inline-c package sounded pretty good
04:44:01 <Inst> there's something called a c2hs and .chs file
04:44:07 <Inst> thanks
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05:01:07 <stevechavez> sm: Thank you. Some load tests I've been running indicate so as well.
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05:07:41 <sm> great
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05:19:29 <EvanR> uninstalling is like reversing entropy
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05:20:25 <EvanR> rather, not increasing it
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06:10:13 <YourMom> song about you and your mom: https://www.youtube.com/watch?v=HbGwKVwlTTg
06:18:19 <EvanR> #haskell after dark
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06:40:30 <Infinite> I've been playing with ghci solely and only recently started to use stack to build haskell projects. When I did stack build, it showed me this: Preparing to install GHC (tinfo6) to an isolated location.
06:40:31 <Infinite> Does this mean stack wasn't able to find my ghc path and installed another binary instead?
06:42:55 <sm> Infinite: it uses its own by default. You can encourage it to use the one in path with --use-system-ghc --no-install-ghc
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06:49:45 <Infinite> Ohk. Just saw stack.yaml and it had system-ghc commented. I'm just curious, what's the reason that stack doesn't by default choose the ghc path?
06:49:59 <Infinite> *choose the installed ghc
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06:53:09 <sm> reproducibility
06:53:32 <sm> haskell projects tend to need specific ghc versions
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07:01:03 <maerwald[m]> <sm> "haskell projects tend to need..." <- Not really
07:01:14 <maerwald[m]> Stack is overly specific
07:02:15 <maerwald[m]> If 8.10.1 works, 8.10.7 should work too. Most of the time the boot libraries even have the same version or are in PVP range
07:02:43 <sm> projects can be made compatible with many ghc versions but it's extra work so there's a tendency to break, pinning ghc is a way to ensure it keeps building over time
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07:03:23 <maerwald[m]> No, it's not extra work if it's the same minor version
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07:07:04 <sm> I think Infinite got the general idea and we're splitting hairs a bit, but: yes in theory same minor version of ghc should be fine as far as compatibility goes.. in practice, a different minor version of ghc can behave very differently..
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07:07:39 <sm> s/typo/correct thing/
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10:30:17 <fendor[m]> maerwald, if you depend on GHC directly, minor versions may require extra maintenance
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10:33:28 <maerwald[m]> fendor: right
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12:57:29 <moonsheep> How can I create an EntityDef from an already existing haskell type in persistent?
12:58:05 <moonsheep> I can't use something like persistLowerCase because I'm trying to use a library type that's already defined
12:58:36 <moonsheep> so I found derivePersistFieldJSON (my type does implement both ToJSON and FromJSON)
12:58:44 <moonsheep> but that only creates a PersistField, I also need the PersistEntity
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13:55:31 <moonsheep> Where should I ask for help about Persistent?
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14:10:31 <geekosaur> this would normally be the channel to ask, but I think many people will be away until Tuesday
14:11:00 <Bulby[m]> on todays episode of using languages for things they aren't meant to be used for...
14:11:02 <Bulby[m]> game engine haskell?
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14:12:27 <maerwald> geekosaur: why?
14:12:53 <geekosaur> Memorial Day weekend in the U.S.
14:13:03 <geekosaur> and just a weekend for everyone else :)
14:13:10 <Bulby[m]> oh it is? \o/
14:13:40 <moonsheep> ah, I didn't know that thanks
14:13:47 <Bulby[m]> i never keep track of time
14:13:59 <geekosaur> Bulby[m], there are a few game engines around but not many; most people start from existing game engines (mostly written in C++)
14:14:12 <Bulby[m]> any names?
14:14:17 <geekosaur> https://gitlab.com/unit73e/sdl2-examples might be of interest according to my logs
14:14:30 <moonsheep> Well for now I think I'll resort to the ultimate database: huge in-memory linked list ;)
14:14:34 <geekosaur> Cale's employer has one on development but it's not ready for release yet
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14:14:53 <Bulby[m]> SDL2... sounds fun 😉
14:15:09 <moonsheep> The SDL2 bindigs are really nice, I've used them before
14:15:28 <Bulby[m]> yes but i've never written direct sdl2 before
14:15:40 <Bulby[m]> always something higher level, like haxeflixel
14:15:53 <Bulby[m]> or unity (but unity is a different beast)
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14:17:44 <moonsheep> Well, SDL2 will handle window and input and stuff (and can even do some basic rendering I think) but if you want to write a full game engine you'll need a graphics API
14:18:15 <Bulby[m]> lovely... I knew haskell wouldn't be an ideal language for game engines
14:18:21 <Bulby[m]> because IO and whatnot
14:18:30 <geekosaur> SDL2 (including the Haskell bindings) also comes with SDL_Image
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14:19:15 <geekosaur> actually I wouldn't necessarily consider that a shortcoming; it helps you keep your game logic separate from the UI logic
14:19:16 <Bulby[m]> i see SDL.Video as a namespace...
14:20:03 <Bulby[m]> true... I still have it engrained in my mind that OOP works for software dev
14:20:13 <Bulby[m]> game dev, not software dev
14:20:21 <geekosaur> there may also be a game engine (other than Cale's) based on FRP
14:20:34 moonsheep parts (~user@user/moonsheep) (ERC 5.4 (IRC client for GNU Emacs 28.1))
14:20:34 <geekosaur> which is more Haskelly in nature
14:20:40 <Bulby[m]> time to google FRP 🙂
14:21:04 <Bulby[m]> functional reactive programming - reactive - like jsx???
14:21:58 <geekosaur> not reactive as in the React JS framework
14:22:13 <Bulby[m]> 🤔
14:22:17 <geekosaur> FRP predates React by several years
14:22:20 <Bulby[m]> define reactive then
14:22:49 <geekosaur> basically a fancy way to say it's intended for user interfaces
14:22:59 <Bulby[m]> ah
14:23:04 <Bulby[m]> i can see that
14:23:13 <Bulby[m]> i.e. reacts to the user
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14:23:55 <geekosaur> https://hackage.haskell.org/package/reactive-banana is one of the early FRP frameworks
14:24:14 <Bulby[m]> reminds me - another question... I know ghc has a GHCJs target... so web haskell?
14:24:19 <geekosaur> it's known to be a bit slow for things like gamedev; that's one of the things Cale and company are working on, iirc
14:24:22 <Bulby[m]> i.e. webpages
14:24:51 <Bulby[m]> wow it's actually actively updated \o/
14:25:14 <geekosaur> right now ghcjs is a separate project. ghc is supposed to gain js and wasm backends in 9.6 although I'd not be surprised if they're not ready for production use until 9.8
14:25:50 <Bulby[m]> ... remind me what GHCs default project is
14:25:54 <Bulby[m]> default target
14:26:16 <geekosaur> existing targets are -fasm (default) and -fllvm
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14:26:26 <Bulby[m]> is it via C or does it directly compile. I see it goes thru `.hi` which isn't a `.o`
14:26:32 <Bulby[m]> `-fllvm` \o/
14:26:33 <geekosaur> up until ghc7 or so it compiled to C instead of directly producing assembly
14:26:45 <Bulby[m]> so WASM is theoritically possible with llvm?
14:27:04 <geekosaur> .hi goes along with a .o and includes things like Haskell type information that can't fit into a .o
14:27:19 <Bulby[m]> interesting
14:27:40 <Bulby[m]> but emscripten would work on llvm, no?
14:27:40 <geekosaur> the llvm backend is fairly weak and iirc wasm produced via it is slow and doesn't work very well
14:27:47 <Bulby[m]> oh
14:28:04 <geekosaur> -fllvm is mostly intended to help porting ghc to a new architecture
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14:28:31 <Bulby[m]> directly producing ASM seems to be bad, no? GHC would have to know all arches it targets
14:28:37 <geekosaur> you capture the generated files and compile them (opt/lld) on the target
14:28:47 <Bulby[m]> altho LLVM is my latest fixation 🙂
14:29:25 <geekosaur> ghc can do optimizations llvm can't, though: llvm isn't designed for lazy languages
14:29:34 <Bulby[m]> ohhhh
14:29:50 <Bulby[m]> I forget how special lazyness is 🙂
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14:30:18 <geekosaur> there's been discussion of improving llvm support but it would require a bunch of new support in llvm for lazy languages which only ghc (and maybe idris if they ever decided to target llvm) would ever use, so the llvm folks aren't interested
14:30:33 <Bulby[m]> hm...
14:30:45 <Bulby[m]> how would the JS target work, then?
14:31:11 <geekosaur> lots of lambdas
14:31:18 <Bulby[m]> figures
14:31:27 <Bulby[m]> thunks are just lambdas?
14:31:40 <geekosaur> that is, you can mostly simulate laziness by changing a value v into a function nil -> v
14:31:43 <Bulby[m]> makes sense tbh
14:32:31 <Bulby[m]> interesting - so no (stable) web haskell
14:32:33 <int-e> > let x = 1+1 :: Integer in [x] -- x may be a thunk until forced... depends on the smartness of the compiler
14:32:35 <lambdabot> [2]
14:33:10 <int-e> so thunks are about delayed computations, not really about lambdas
14:33:13 <Bulby[m]> there is a special ghci print that prints stuff w/o evaluating it
14:33:43 <Bulby[m]> Prelude> :print x
14:33:43 <Bulby[m]> x = (_t1::t1)
14:33:44 <Bulby[m]> ...
14:33:50 <Bulby[m]> oh
14:33:55 <Bulby[m]> I didn't do the `[x]`
14:34:23 <Bulby[m]> same deal - that means it's a thunk right
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14:35:38 <Bulby[m]> web haskell is slow... ☹️
14:36:23 <Bulby[m]> and I love abusing GHC extensions, so using a different compiler isn't a good decision either
14:36:35 <Rembane> Bulby[m]: Have you checked out Purescript?
14:36:46 <Bulby[m]> I have not 🙂
14:37:12 <Bulby[m]> wait, the mainpage example looks like haskell
14:37:23 Bulby[m] sent a code block: https://libera.ems.host/_matrix/media/r0/download/libera.chat/73f3a8ff33df738c10b2ae9752ba92fdaf199551
14:37:28 <Bulby[m]> oops, this is irc
14:37:33 <Bulby[m]> sorry for the mess
14:37:49 <Bulby[m]> https://www.purescript.org/
14:37:54 <Bulby[m]> that's basically haskell
14:38:16 <geekosaur> https://paste.tomsmeding.com/O48CfU3F
14:38:25 <Rembane> Bulby[m]: Yeah, a subset of Haskell that's strict and compiles to Javascript.
14:38:43 <Bulby[m]> \o/ subset of haskell?!? sign me up!
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14:39:24 <Bulby[m]> and I assume it doesn't work with any GHC extensions tho
14:39:28 <Bulby[m]> (which I make liberal use of)
14:40:24 <geekosaur> right, but it has some of them natively
14:41:01 <Bulby[m]> ghc hangs on that too
14:41:01 <Bulby[m]> well
14:41:02 <Bulby[m]> `main = print [1..]`
14:41:02 <Bulby[m]> that means in purescript (if it's even possible), this would hang
14:41:02 <Bulby[m]> um
14:41:29 <Bulby[m]> you know what I mean, does it still handle infinite lists elegantly?
14:41:42 <geekosaur> no because it's strict
14:41:49 <int-e> well, that has infinite output... try this? `print $ take 10 [1..]`
14:41:54 <Rembane> There are infinite lists in Purescript, but they are their own datatype and slightly messy.
14:42:01 <geekosaur> (ghc won't handle that because you're trying to print it)
14:42:08 <Bulby[m]> I know
14:42:30 <geekosaur> > zip [1..] ['a'..'g']
14:42:32 <lambdabot> [(1,'a'),(2,'b'),(3,'c'),(4,'d'),(5,'e'),(6,'f'),(7,'g')]
14:42:51 <Bulby[m]> that's how zip works 😝
14:43:06 <int-e> Ah. https://github.com/purescript/documentation/blob/master/language/Differences-from-Haskell.md "Unlike Haskell, PureScript is strictly evaluated."
14:43:24 <geekosaur> but if the language were strict it'd try to evaluate [1..] to completion *before* running zip
14:43:52 <int-e> No need to experiment. Also, that makes a lot of sense, since it covers a lot of useful territory and laziness makes compilation and execution quite a bit more messy.
14:43:59 <Bulby[m]> interesting. I knew haskell would likely not have good libs for game engines and web. Was unaware that web didn't even work
14:44:04 <Bulby[m]> well
14:44:05 <Bulby[m]> it works
14:44:08 <Bulby[m]> but
14:44:10 <int-e> So... it's kind of an ML with a Haskell-like Syntax and type classes. :P
14:44:18 <Bulby[m]> it
14:44:21 <geekosaur> like I said, targeted for 9.6
14:44:24 <Bulby[m]> it's a subset of haskell
14:44:27 <geekosaur> both JS and wasm
14:44:32 <Rembane> int-e: Yeah, Haskell's strict cousin. :D
14:45:44 <Bulby[m]> WASM is slow as you said
14:45:46 <Bulby[m]> via LLVM
14:46:00 <geekosaur> but it will be compiling directly to wasm, not via llvm
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14:46:23 <Bulby[m]> oh, 9.6 has that target?
14:46:27 <geekosaur> it's going through llvm (at all) that is not great for Haskell because llvm doesn't really support compiling lazy languages
14:47:05 <geekosaur> it is yet to be seen whether the backends will make 9.6 (9.4 is still in alpha, 9.6 is still a moving target) but that's the intent
14:47:15 <Bulby[m]> hm
14:47:21 <yushyin> https://gitlab.haskell.org/ghc/ghc/-/issues/21200 for reference
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14:47:43 <Bulby[m]> so no webapps for haskell rn? I think react-like haskell would work well
14:48:54 <geekosaur> https://gitlab.haskell.org/ghc/ghc/-/milestones/375 is the milestone for 9.6.1, wasm backend is 2nd in the "open and active issues" column
14:48:54 <Bulby[m]> i'll look into purescript - it probably has support for that
14:49:24 <geekosaur> there is a separate ghcjs although development on it is stalled because all the work is going into the new backend
14:49:24 <yushyin> well, there is https://github.com/obsidiansystems/obelisk ...
14:50:25 <Bulby[m]> idk how I feel about it lol... haskell is cool but lazyness seems to be a major restriction in targets
14:51:12 <Bulby[m]> I keep getting reminded of how every competent language can call C and export to C
14:51:49 <geekosaur> haskell can do that
14:51:56 <Bulby[m]> a C lib is a universal lib, at least natively
14:51:59 <Bulby[m]> geekosaur: i know
14:52:01 <Bulby[m]> oops
14:52:04 <Bulby[m]> sorry for the irc mess
14:52:45 <geekosaur> there's just no guarantee that a native Haskell type will make sense to C. but that's true of any language with a type system richer than C's
14:53:07 <geekosaur> which is something of a low bar; even rust surpasses it
14:53:28 <Bulby[m]> which is what the storable typeclass is for, no?
14:53:32 <geekosaur> yes
14:53:41 <Bulby[m]> well C is a procedural language, not oop
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14:53:56 <Bulby[m]> no classes, just structs
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14:55:27 <Bulby[m]> rust's traits are kinda like haskell type classes afaik
14:57:28 <Bulby[m]> which is why rust is another one of my favorites - it's a bit OOP but still has functional flair
14:57:31 <Bulby[m]> no
14:57:46 <Bulby[m]> it's procedural* with functional flair
15:00:15 <Bulby[m]> ok, so reactive banana doesn't work as a game engine but as a UI 🤔
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15:01:39 <Bulby[m]> very informative, love learning about this stuf
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15:28:19 <zzz> can I write this main function in a more elegant way? https://paste.jrvieira.com/1653751599458
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15:30:19 <zzz> [w,h,from,to,_] <- args -- this is no good because i dont want to accept a wrong number of arguments, and i'm avoiding if ... else inside a do block
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15:31:28 <zzz> i meant (w:h:from:to:_) obviously
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15:34:43 <[exa]> zzz: if you want 4 items of the same type, patternmatching [w,h,f,t] is IMO allright
15:35:34 <[Leary]> I would replace `go args` with the equivalent case-of expression, but it's pretty much fine as-is.
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15:38:49 <hpc> if this was a more sophisticated program, something like optparse-applicative might help you out with adding --help output and such
15:38:57 <hpc> but for just writing the simplest possible thing, what you have is pretty clean
15:39:55 <zzz> thank you all
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15:44:37 <zzz> i personally avoid writing case expressions but i agree this would be a good case for their value
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15:50:56 <maerwald> case expressions are the hole point of Haskell :D
15:51:27 <maerwald> if you look at GHC core, it's all case expressions
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16:01:05 <zzz> i like things simple. pattern matching lets me ignore that case ecpressions even exist
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16:02:01 <zzz> i try to use a minimal subset of syntax features
16:03:36 <zzz> to the point where i avoid if else and `fun x = ... ; fun y = ...`
16:04:04 <zzz> but i assume that it's kind of a disease :p
16:05:09 <zzz> took me a while to convince myself that do notation is not that bad
16:06:46 <zzz> i get out of my way to avoid let in favour of where
16:07:48 <zzz> and for a time even used GADT notation for all data declarations just to maximize uniformity
16:08:28 <hpc> i like GADT syntax
16:08:53 <hpc> the type signatures are nice, and there's less mixing of levels within a single line of code which always used to trip me up
16:09:27 <hpc> a regular data definition reads as "keyword Type type type = Data type type | Data type | ..."
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16:13:24 <monochrom> If you value both minimalism and completeness, you would prefer case expressions pervasively and forget that "f Nothing = ... ; f (Just a) = ..." existed.
16:13:46 <monochrom> s/value/valued/
16:13:54 <[Leary]> My issue isn't really about case-of; it's more that the binding of `go` is entirely superfluous---you're essentially writing `... = x where x = ...`.
16:14:15 <[Leary]> And yeah, if you really want minimal syntax, you should try a sugar-free diet.
16:14:56 <zzz> i agree
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16:15:38 <int-e> "An Iota program is either an i, or a * followed by two Iota (sub-)programs." https://esolangs.org/wiki/Iota
16:16:02 <int-e> now that's some minimal syntax
16:16:18 <[Leary]> Is that just SKI reduced to SKK or something?
16:16:45 <int-e> No, it's worse, it uses a single combinator from which S and K can be obtained by applications.
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16:17:06 <int-e> well, pseudo-combinator
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16:17:38 <zzz> one has to find a balance between curruption and insanity
16:17:44 <int-e> (it's a lambda term)
16:18:20 <int-e> I think you can have both.
16:18:22 <int-e> :)
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16:24:00 <zzz> :)
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16:39:20 <hololeap> is there a way to override source-repository-package in my cabal.project using my cabal.project.local? I have the package downloaded locally and I don't want it to try to connect to the internet every time I run cabal
16:40:10 <hololeap> I have "packages: ../my-pkg/" in cabal.project.local, but it still tries to connect every time
16:41:23 <hololeap> I also added "ignore-project: True" to cabal.project.local
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16:49:14 <hololeap> "offline: True" doesn't work either...
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17:03:51 <[exa]> hololeap: I assume you use the local repo location in source-repository-package?
17:04:20 <[Leary]> The docs say later entries override earlier ones, so that /should/ work. But according to my test, it doesn't.
17:04:53 <hololeap> no, I want to have the github location in source-repository-package in cabal.project, so that I can use it when running github tests
17:05:44 <hololeap> but my local internet is flakey and I want to override this in my cabal.project.local, so that it doesn't try to connect to github every time I run `cabal build`
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17:10:19 <shapr> hi tromp, I have found a fun application of kolmogorov complexity
17:10:35 <shapr> at least, I think it fits into this thing I'm doing
17:11:44 <Rembane> shapr: Explain it to us! :D
17:12:27 <shapr> uh, I decided to do metaprogramming with logo (the turtle drawing language)
17:12:49 <shapr> I purchased a remarkable 2, but you have to pay $10 a month to get handwriting recognition
17:12:56 <shapr> so I figured I'd look into building my own
17:13:05 <Rembane> By programming a turtle?
17:13:14 <shapr> and one of my wacky ideas has been to construct a programming language that's designed to be handwritten
17:13:24 <shapr> and then recognized and evaluated
17:13:33 <shapr> I came up with a list of five, one of which was logo
17:13:51 <shapr> (I'd seen the recent xkcd april fool's puzzle: https://github.com/theinternetftw/xkcd2601 )
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17:14:25 <shapr> I realized I could stick with only the drawing parts of logo, and evaluate logo to produce more logo
17:14:37 <Rembane> Recursive logo! Super powerful!
17:15:12 <shapr> someone else suggested I use graphical symbols instead of words `repeat 3 [ forward 10 right 60]`
17:15:49 <shapr> I realized that the 'best' design here is the one where the glyphs are most easily drawn with logo
17:16:43 <shapr> so I started out with ^ as forward, ⌈ as turn right, ⌉ as turn left
17:17:04 <shapr> and I decided to try baking the values/amounts into the repeat command, so △ is `repeat 3`
17:17:15 <shapr> and then I tried to draw all of the symbols using only the symbols
17:18:01 <shapr> Kolmogorov complexity came up when I realized I'm looking for the least fixed point of: instruction count to draw each instruction, over every possible design
17:19:26 <shapr> for my first design, I can draw △ with △ [ ^ ⎔ ⌈ ]
17:19:49 <shapr> though that assumes the repeat commands baked into a polygon can be applied to a single glyph as well as a quoted phrase
17:20:14 <shapr> Rembane: anyway, what do you think?
17:20:34 <shapr> I found bugs in my first take on the design, and the second, and I'm on a third that fixes some things, and breaks others :-/
17:20:56 <shapr> for example, the first take can't easily produce ⬠ or ⯃ because there's no way to do things twice!
17:21:13 <Rembane> shapr: This is mind bending and amazing. It makes me super happy! :D
17:21:19 <shapr> yay! I'm glad you enjoy it!
17:21:30 <shapr> I was doing something else entirely, then this idea attacked my brain and won't let go
17:21:44 <Rembane> shapr: does this mean that you're building proto-Logo in many levels until you have a proper Logo?
17:21:55 <shapr> what's a proto-logo ?
17:22:31 <shapr> My goal is to find the least fixpoint of glyphs that can draw those same glyphs
17:22:37 <Rembane> A subset of logo in syntax and/or semantics
17:22:45 <shapr> yes, logo turns out to be large
17:23:09 <shapr> on the good side, did you know the original logo turtles had headlights and whistles?
17:23:18 <shapr> if you look at section 12.3 of http://bitsavers.org/pdf/mit/ai/aim/AIM-313.pdf there are many surprises
17:23:23 <Rembane> I didn't! That's lovely!
17:23:55 <shapr> I think there's some connection to stack based languages in here, but I can't quite see it.
17:24:06 <shapr> There's definitely a connection to lisp, since logo is pretty much a DSL inside lisp
17:24:54 <Rembane> What parts of logo are smelling like stack based languages?
17:25:14 <shapr> well, trying to find a way to draw things twice without having functions
17:25:35 <shapr> it's looking like instructions may work better if they modify their next argument on a stack?
17:26:04 <Rembane> That seems reasonable.
17:26:09 <shapr> my first design baked in the value of 10 for each instruction, so ^ was `forward 10`
17:26:32 <shapr> but as I said, I couldn't draw pentagons or octagons because the internal angles need a multiplier of 2 to get right
17:26:37 <shapr> (I could be wrong about all this)
17:26:59 <shapr> so I tried baking in the default value of an instruction as 2 but then I needed more than one factor of 2 in other places
17:27:33 <shapr> I've been rolling with the repeat commands as multipliers of each other, vaguely stack like
17:28:00 <shapr> so ⎔ which is "repeat 6 times" would then be ⎔ [ ^ △ ⌷ ⌈ ]
17:28:18 <juri_> use primes? ;)
17:28:30 <shapr> which is, `repeat 6 [ forward 10 repeat 3 [ repeat 4 [ right 10 ]]]`
17:28:35 <Rembane> Could it be that there's a stack in your implementation because stacks are quite nice to have when you need somewhere to put arguments when they must be implicit?
17:28:41 <shapr> juri_: that's an idea, where each indexes into the set of primes
17:28:52 <shapr> Rembane: could be, I'm not sure
17:29:51 <shapr> someone pointed out that the two side polygon is, by induction, `repeat 2 [ forward 10 right 180 ]`
17:29:59 <shapr> and that's just |
17:30:08 <shapr> so that could give me a factor of 2
17:30:31 <shapr> they also suggested indexing into the primes, but I'm still not convinced about that
17:30:56 <shapr> this person also suggested a reciprocal operator N
17:31:45 <shapr> for that, if you allow self referential definitions, then ⬠ is `[ ^ N ⬠ ⌈ ]`
17:32:11 <shapr> anyway, this is a crazy fun brain twisty project, and I hope I can get it working in the next week
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17:37:52 <juri_> shapr: remind me to rant at you about slicing in scad at some point in the future. :)
17:41:24 <shapr> now you have my interest :-)
17:41:52 <shapr> The slow part of designing the optimal metaprogrammed logo is that I have to reimplement all of the glyphs after each change
17:42:15 <shapr> I wonder if I could use the SMT solver trick to come up with minimal definitions for each change and build a tree of possibilities?
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17:47:39 <juri_> shapr: I've been writing a slicer for the last few years. it's written using projective geometric algebra, and a whole lot of wishful thinking. the main loop already has a scad interpreter available, but the geometry / language problems there.. are going to be a lot of fun for whoever gets to them. :)
17:48:20 <juri_> I'm up to my eyeballs in the geometry library. i can see the light at the end of the tunnel, but i'm measuring it in discrete photons. :)
17:48:40 <shapr> yikes
17:49:21 <darkling> Sounds like fun. :)
17:50:07 <juri_> it has been! PGA, FPUs, and precise geometry (not game-geometry) are not playing well.. but i think i have a hand on it.
17:51:35 <darkling> Yeah, I can imagine the numerics are horrible.
17:51:57 <juri_> I'm learning new curse words, yen.
17:52:00 <juri_> yes.
17:54:07 <darkling> Look on the bright side -- at least you're not trying to do molecular dynamics or ab initio quantum mechanics. :)
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17:54:52 <EvanR> at least quantum mechanics doesn't have any corners?
17:55:12 <darkling> I once went to a seminar on fluid dynamics. Not just fluid dynamics, but relativistic magnetohydrodynamics. Never again. :)
17:55:49 <EvanR> so you have a chance of doing harmonic analysis
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17:56:49 <juri_> nope! and some of the diagrams are pretty. i added an export to ganja.js, so i could see what i'm doing. https://enkimute.github.io/ganja.js/examples/coffeeshop.html#uz2hGv6s0
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17:57:29 <juri_> I'm implementing straight skeletons, which AFAICT is the first time this has been done in PGA.
17:57:36 <darkling> Nice. Do you have that as a t-shirt? :)
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17:58:13 <juri_> or in haskell.
17:58:43 <juri_> i'm way off the edge of what's sane, in a project that's taken years. wheee!
17:58:59 juri_ gets out her single photon detector.
17:59:01 <shapr> if I can get this metalogo working, I want to figure out how to increase the semantic density with something like icelandic magical staves
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17:59:54 <geekosaur[m]> Runic?
18:00:11 <shapr> yup
18:02:12 <Rembane> Before you know it you'll have summoned the great old ones
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18:03:32 <darkling> And then the Laundry will recruit you...
18:04:16 <Rembane> Exactly!
18:04:24 <Rembane> Say hi to Bob Howard from me!
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19:05:33 <Bulby[m]> https://hackage.haskell.org/package/megaparsec-9.2.1/docs/Text-Megaparsec.html#v:oneOf why is this less performant
19:05:35 <Bulby[m]> specifically on lists
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19:10:24 <EvanR> the lambda shown in the satisfy example will get compiled to a fast test
19:10:43 <EvanR> (`elem` whateverlist) might not
19:10:53 <EvanR> especially if whateverlist is unknown
19:10:54 <Bulby[m]> get compiled to... makes sense
19:11:50 <Bulby[m]> maybe template haskell could do some witchcraft here?
19:12:23 <Bulby[m]> e.g. `[foo|'"|]` will compile to that lambda
19:13:32 <EvanR> template haskell is like a nuclear option
19:13:47 <Bulby[m]> 🤔 why
19:13:49 <hpc> it's the only way to be sure?
19:14:08 <jean-paul[m]> Was ghc in 2013 happy with... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/17d01ccac428e8fdbecddeea090d1b5cb9067422)
19:14:25 <EvanR> if there's a better way to do it, then going template haskell leads you into high compilation times and other complexities
19:14:36 <EvanR> on balance might seem silly
19:14:51 <Bulby[m]> lol
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19:15:13 <Bulby[m]> high compilation time? makes sense ig
19:15:25 <EvanR> and if there's a better way to do it, often I notice the better way is more satisfying anyway xD
19:15:50 <Bulby[m]> then how would one make it optimize well 🤔
19:18:06 <EvanR> what are you even trying to do again
19:19:05 <Bulby[m]> make `oneOf` faster by compiling `[oneOfQ|'"]` to `satisfy (\x -> x == '\'' || x == '\"')`
19:19:10 <Bulby[m]> oops
19:19:16 <EvanR> oh that's easy
19:19:19 <Bulby[m]> pretend there is a `|` before that `]`
19:19:32 <EvanR> write satisfy (\x -> x == '\'' || x == '\"') instead
19:19:43 <Bulby[m]> lol
19:19:47 <Bulby[m]> i'm talking generally
19:21:15 <EvanR> step 1, in the whole parser is this the thing that is the actual bottleneck
19:21:30 <Bulby[m]> HAAHAHH
19:21:33 <Bulby[m]> LOL
19:21:44 <Bulby[m]> pick your battles 😉
19:21:59 <Bulby[m]> i was just curious as why it was less performant
19:22:30 <EvanR> ghc not smart enough to rewrite a list algorithm as an equivalent couple of tests, I'm guessing
19:28:16 <c_wraith> in general, recursive traversals don't get inlined, even if the recursion is over a small constant
19:33:53 <[exa]> inlining recursive stuff is highly unpopular among inliners
19:34:04 <Bulby[m]> oh, right
19:34:18 <[exa]> "am I going to create ∞ of code?"
19:34:55 <Bulby[m]> why is template haskell so slow to compile then
19:35:33 <c_wraith> it's slow to compile because it starts a ghci interpreter to run the TH code
19:35:46 <Bulby[m]> 😱
19:35:48 <Bulby[m]> WHAT
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19:35:56 <c_wraith> what else is it going to do?
19:36:00 <c_wraith> it needs to run haskell code
19:36:33 <Bulby[m]> oh right it needs to run `[foo|a|]` foo
19:36:46 <c_wraith> and in fact, *arbitrary* haskell code. TH can do anything at compile time
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19:54:13 <EvanR> does arbitrary haskell code include... code with more TH in it, and then more arbitrary haskell code with tertiary TH in it etc
19:54:33 <Bulby[m]> /o\
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20:03:27 <maerwald> haskell is all about correctnes... xD
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21:22:59 <Bulby[m]> reading about LLVM target - it says it can produce as good as native but at the cost of compilation time
21:23:10 <Bulby[m]> is it specifically WASM that is slow?
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21:25:14 <Jake3> does anyone have any insight on why these two functions don't typecheck? https://paste.tomsmeding.com/lw9Py8ZA
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21:26:09 <hpc> Jake3: in the expression (f True), what's the type of f?
21:26:14 <Bulby[m]> for b2 - `z` means it can be ANY type
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21:26:49 <maerwald> Jake3: https://play-haskell.tomsmeding.com/play/paste/PVt7qir2/1
21:26:50 <geekosaur> Jake3, types work in reverse of what you might expect from e.g. Java
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21:27:27 <Bulby[m]> it's type variables and they are expected to work for all types
21:28:28 <geekosaur> so for a1, you have w -> (z -> z) -> w, then you try to use a `w` as a `z`. but the caller can specify *any* type for `z`, not guaranteed to be the same as `w`
21:28:43 <Bulby[m]> ^
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21:29:38 <geekosaur> and it's not under your control, neither can you inspect the type the user chose, but you have to go along with what the user did
21:31:13 <Bulby[m]> i don't really get how this types would even work in java
21:31:49 <Jake3> geekosaur, I think that makes sense, thanks.
21:32:42 <geekosaur> in java everything descends from java.lang.Object and types tend to be inclusive. in Haskell they're exclusive
21:33:18 <Jake3> for a1, why does adding `forall x.` make ghc happy?
21:33:27 <Bulby[m]> could it work with existential qualification?
21:34:16 <geekosaur> becuase that makes it so the caller must supply a function that works on any type of *your* choice
21:34:31 <geekosaur> so now you can pick `w`
21:34:41 <Bulby[m]> that
21:34:46 <Bulby[m]> that's a bit silly
21:35:18 <Jake3> I guess I assumed that the polymorphic version of a1 would be fine but any function usage of it that supplies parameters that don't match would then fail the typecheck
21:35:54 <Bulby[m]> which would be a bit silly, no?
21:37:14 <geekosaur> to oversimplify a bit: the actual type of a1 is `forall w x. w -> (x -> x) -> w`. this forall means the caller can choose any `w` and any `x` it wants.
21:38:00 <Jake3> interesting...
21:39:10 <Jake3> _still trying to wrap my head around that_
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21:40:05 <geekosaur> your modified one is `forall w. w -> (forall x. x -> x) -> w`. the first forall still means the caller can choose any `w`. the second, because it's to the left of an inner arrow, means *you* can pick any `z`
21:40:46 <geekosaur> this has to do with positive vs. negative position of arguments, and I admit I'm still a bit weak on it myself but I think there was a discussion in here last night
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21:43:06 <hpc> notably, in forall w. w -> (forall x. x -> x) -> w, the only thing you can pass as the second argument is id
21:44:08 <Bulby[m]> i only ever see unconstrained polymorphic types when you don't really care about that type
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21:44:59 <hpc> % let f :: forall w. w -> (forall x. x -> x) -> w; f = undefined in f () (+1)
21:45:10 <hpc> > let f :: forall w. w -> (forall x. x -> x) -> w; f = undefined in f () (+1)
21:45:12 <lambdabot> error:
21:45:12 <lambdabot> • Cannot instantiate unification variable ‘a0’
21:45:12 <lambdabot> with a type involving polytypes: w -> (forall x. x -> x) -> w
21:45:16 <hpc> guess yahb isn't around
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21:47:46 <Bulby[m]> yeah looking up `a -> a` they are all some form of id
21:48:09 <Bulby[m]> (ignoring unconstrained)
21:48:42 <hpc> there's a whole other thing you can do to show that id is the only thing of type (forall a. a -> a)
21:49:00 <Bulby[m]> what is it called
21:49:02 <hpc> or rather, that id is the only inhabitant of (forall a. a -> a)
21:49:13 <Bulby[m]> free theorem? or am i thinking of something else
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21:50:15 <hpc> it has to do with the "algebra" part of algebraic data types, but i don't remember exactly
21:50:43 <hpc> very roughly, you can treat types as numbers, where their number is how many values are of that type
21:50:52 <hpc> Bool = 2, Either a b = a + b, etc
21:51:12 <hpc> and there's a correspondance between all the properties of an algebra and all the properties of ADTs
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21:52:11 <hpc> a good exercise is to work out for yourself what (a -> b) is
21:53:15 <hpc> you'll have to google for how forall fits into that
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All times are in UTC on 2022-05-28.