Home liberachat/#haskell: Logs Calendar

Logs on 2024-12-14 (liberachat/#haskell)

00:00:14 <EvanR> geekosaur, luckily we have ircbrowse
00:00:20 <EvanR> dot tomsmeding
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00:19:16 <dmj`> hackage down?
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00:21:51 <enikar> it seems
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00:22:23 <geekosaur> raised an alert in -infrastructure
00:22:31 <geekosaur> just came back with a 504
00:22:54 <enikar> as well, it's the time to sleep for me.
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00:26:51 <geekosaur> auto-status claims hackage went down recently-ish
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00:31:27 <haskellbridge> <sm> https://haskell-status.joyful.com
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00:46:11 <dpratt> glguy would you like nothing better than to help me yet again with AoC stuff? if so, https://gist.github.com/dgpratt/86b713c7dfadc748ae05fa1021750bb2 -- perhaps you could suggest a direction of investigation?
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00:56:23 <glguy> dpratt: I think you are missing some regions
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00:57:51 <dpratt> glguy I summed the length of all the identified regions and it came to 19600 -- would that not be diagnostic?
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00:59:58 <glguy> dpratt: your getNeighbors is wrong
01:00:22 <dpratt> glguy I'll focus on that, thanks!
01:00:33 <glguy> (and not just the excess of 'u's, either!)
01:02:38 <dpratt> fixed, glguy, thanks!
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01:03:00 <dpratt> glguy and you know what's really dumb? I got it correct at another point in the code
01:03:33 <dpratt> (in the perimeter calculation)
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01:08:00 <dpratt> it's interesting that it worked on the test input -- they wouldn't be so diabolical as to make a common mistake work on the test input would they?
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01:36:55 <glguy> The actual input was much larger, so it would be easy for random chance to bring up the situation. Also the example inputs are rarely exhaustive
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06:17:56 <iqubic> Is Hackage right now?
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06:22:53 <haskellbridge> <sm> yes
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08:29:43 <dmj`> @unmtl StateT String [] a
08:29:43 <lambdabot> String -> [] (a, String)
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08:52:37 <probie> I feel like my brain isn't working today. There's a way to do https://play.haskell.org/saved/dt2JAZvV without type families isn't there?
08:53:38 <probie> GADTs work, but then I have an extra constructor
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09:03:17 <int-e> probie: there's this, maybe: data Tree a = Leaf a | Nest (Tree (a,a,a,a))
09:03:28 <int-e> IIUC
09:03:55 <probie> That allows unbalanced trees which are what I want to stop
09:04:01 <int-e> it doesn't
09:05:19 <int-e> but it has a weird spine before the tree proper that encodes the depth of the tree
09:05:29 <probie> You're right. My brain read that, ignored what was written and decided it said `Nest (Tree a, Tree a, Tree a, Tree a)`
09:05:38 <int-e> it happens
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09:07:26 <int-e> anyway it's one of those weird Haskell 98 tricks that are extremely cute... and never useful ;-)
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09:07:51 <int-e> (At least I can't remember ever using this one.)
09:09:15 <Leary> probie: The GADT may have an extra constructor, but it's still better than a mess of type families. If you really want to avoid the indirection at the leaves, this is another option: https://play.haskell.org/saved/GA2Zb3w9
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09:12:17 <int-e> (Maybe this isn't too bad actually... you can mix that idea with a GADT to track the depth in the type. And you avoid the extra constructor and indirection at each leaf.)
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09:15:31 <probie> I'm tempted to go with a "brute force" Haskell98 solution. My branching factor is 16, and my maximum depth is 16 (giving one path for any individual value of a `Word64`). I _could_ get away with just manually defining 16 types
09:16:02 <int-e> hah, ouch
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09:17:31 <int-e> do you even need 16 types... data N a = N a a a a deriving Functor; newtype T a = T (N (N (N (N a)))) deriving Functor
09:18:18 <int-e> and do traversal with a type class to avoid writing 16 functions?
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09:56:34 <tomsmeding> int-e: "never useful" -> finger trees!
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10:00:08 <tomsmeding> probie: you cannot have a tree with branching factor 16 and depth 16 in memory
10:00:12 <tomsmeding> you don't have that hardware
10:00:19 <tomsmeding> nor, in fact, that software
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10:01:11 <tomsmeding> if it's sparse it's fine
10:01:18 <tomsmeding> (but don't fold over it!)
10:02:29 <tomsmeding> because you don't have 10'000 PB of RAM
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10:10:10 <int-e> tomsmeding: Right, those slipped my mind. I was also intentionally hyperbolic of course :)
10:10:15 <tomsmeding> :p
10:10:20 <tomsmeding> it's surely uncommon
10:12:18 <c_wraith> I could. Maybe. Has that much RAM been manufactured?
10:12:40 <tomsmeding> possibly, but you couldn't connect it to a single motherboard
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10:13:06 <c_wraith> 128-bit addresses!
10:13:42 <tomsmeding> perhaps my statements are slightly too strong, but under the fairly reasonable assumption that the reader has not constructed a wildly outlandish motherboard and cpu that is capable enough to run Haskell, I think my statements hold :)
10:14:05 <tomsmeding> would GHC even run on an 128-bit address system
10:15:09 <c_wraith> I don't think the address size would cause too many issues, specifically. There were 32 and 64 bit versions concurrently for a long time. But the fact that it would be running a different instruction set than existing processors, probably with different memory semantics... *that* is hard.
10:16:00 <tomsmeding> does x86-style segmented memory work on x64? I forget
10:16:23 <c_wraith> That only works in 16-bit mode.
10:16:30 <tomsmeding> oh. :)
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10:17:43 <c_wraith> what was funny about that was how much the segments overlapped.
10:18:03 <c_wraith> They could only address 20 bits worth of memory space total
10:18:19 <tomsmeding> surely that's enough for everyone
10:19:06 <c_wraith> so with 16-bit segments and 16-bit addresses... you needed to increase the segment by 2^12 (if my math is right) to get to a segment that doesn't overlap your starting one.
10:19:36 <c_wraith> in conclusion: 32-bit memory addresses made everything so much easier.
10:19:37 <tomsmeding> were the segments 16-byte aligned?
10:19:41 <c_wraith> yes
10:19:45 <tomsmeding> then 2^12 sounds right
10:21:34 <int-e> 16 bit and 32 bit protected mode have their own use of segment registers (with corresponding base addresses, limits, and flags stored in tables) 64 bit mode gets rid of that, but still has a configurable base address for FS and GS which is used for thread-local storage.
10:22:56 <int-e> It's a whole mess. Oh and I believe we *still* have the A20 gate.
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10:24:05 <int-e> Which is an 8086 compatibility thing that ensures that addresses above 1MB properly wrap around to 0MB ;-) But if you switch it off you get 65520 bytes free extra addressable memory... remember the "high memory area" or HMA? That's what that was...
10:24:09 <int-e> Good old times.
10:26:35 <tomsmeding> 65520 is suspiciously 2^16 - 16
10:27:06 <int-e> well segment FFFF overlaps with the 1MB area a tiny bit
10:27:12 <tomsmeding> ah right
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10:42:00 <ash3en> is write you a scheme 2.0 a good entry into PL/DSL implementation? Say I want to use Happy/Alex later instead of MegaParsec? But as far as interpreting etc goes, is it a good reference?
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11:27:11 <probie> tomsmeding: Being "too big" is why I chose it as an upper bound. The only operations it needs to support are `get :: Word64 -> T16 a -> a`, `set :: Word64 -> a -> T16 a -> T16 a` and maybe `getPage :: Word64 -> T16 a -> T3 a`
11:27:39 <tomsmeding> I see
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11:32:24 <probie> and there's a reasonable chance I'll throw it all away and just use an `IntMap` after benchmarking when I find I've been barking up the wrong tree
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11:55:18 <eugenrh> hololeap: re: visualizing of data sharing in ghci: "Thunks, Sharing, Laziness: The Haskell Heap Visualized – Joachim Breitner" https://www.youtube.com/watch?v=I4lnCG18TaY
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12:52:29 <hololeap> thanks
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16:18:44 <BolzmannPain> Hi. I’m trying to use a memory that is a mmapped file for a Haskell data structure. So I can just use the data structure normally, and it will automatically transparently be written to disk. Ideally with caching in fast RAM. Essentially creating permanent memory, like in the olden days. Is such a thing possible?
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16:19:52 <BolzmannPain> System.IO.MMap seems to use Ptr which uses Foreign.Storable, which expects manual marshalling of data with peeks and pokes. Which is exactly what I didn’t want to do and what I expected the compiler to handle.
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16:21:28 <BolzmannPain> Yes, i could simply use the OS’s swap file / paging support and hibernation. But that’s not as permanent as I like, and being transparent across the network would nor be realistic either.
16:21:38 <BolzmannPain> s/nor/not
16:22:42 <BolzmannPain> I know the developers of Enlightenment use something like that for their configuration, and it’s quite cool. But that’s C, and I would prefer Haskell’s safety. :)
16:23:55 <JuanDaugherty> :)
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16:35:53 <monochrom> You may meaningfully do that for SML, but not GHC. GHC puts code pointers in "data" to help with lazy evaluation. Code pointers become meaningless after the process terminates, given that these days the OS starts each process at a random address.
16:36:53 <monochrom> There are other compilers/interpreters that do lazy evaluation without code pointers, but they are all academic only.
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16:37:14 <glguy> Maybe something with https://hackage.haskell.org/package/compact
16:38:16 <glguy> You can't mutate it, but you can serialize/deserialize to disk
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16:48:48 <BolzmannPain> glguy: Uh-oh, it says it won’t terminate if the data contains cycles. But cycles are exactly what I need. (I plan on storing complex cyclic graphs of mostly text.)
16:50:49 <glguy> well, you can encode the links with a synthetic key. Make the graph like you might in Rust
16:51:01 <BolzmannPain> I guess I have to create some transparent interface that maps between IO actions and standard operations on generic data. (Basically just record graphs. No need for fancy types that other languages can’t handle anyway.)
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16:52:52 <BolzmannPain> glguy: Rust is as if a C programmer re-invented Haskell/ML. Badly. :D … But I guess I understand what you mean. Records with references that represent pointers.
16:54:37 <BolzmannPain> I still haven’t learned what the current way is, to use record data types. Especially deep ones. I know a big change happened, some years ago. If anyone can point me to a cheat sheet or something for the “new style”…
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17:06:52 <glguy> I don't know what change you're talking about
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17:08:53 <enikar> may be DotRecordSyntax or something like
17:09:04 <zzz> is it just me or is haskell.hoogle.org acting up?
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17:11:07 <briandaed> maybe still encountering problems with bots
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18:17:33 <[exa]> zzz briandaed: not the first time this might be happening. Last time it was some kind of LLM-originating DDoS.
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19:33:03 <hellwolf> basic question... how can I cabal repl so that I can import things from multiple packages?
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19:37:48 <[exa]> hellwolf: adding the multiple packages to dependencies should work, no?
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19:42:02 <hellwolf> it seems not, I am confused. I had to use --build-depends
19:42:18 <hellwolf> do I need to run it in the package folder? as opposed to under the project root?
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19:46:22 <glguy> hellwolf: this might help https://well-typed.com/blog/2023/03/cabal-multi-unit/
19:46:55 <hellwolf> I have multi-repl: true enabled in cabal.project
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19:51:48 <hellwolf> extremely confusing... $ cabal repl yul-dsl-linear-smc:test-yul-dsl-linear-smc --build-depends yul-dsl,eth-abi
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19:52:10 <hellwolf> this is the only way I made it work: to be able to import stuff from both test and the dependent packages.
19:52:58 <tomsmeding> hellwolf: are those yul-dsl and eth-abi packages given as dependencies of test-yul-dsl-linear-smc in the .cabal file?
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19:53:28 <hellwolf> hmm, not, indeed :)
19:53:47 <tomsmeding> well, 'cabal repl' loads the thing you point it to, as well as its dependencies ;)
19:53:58 <hellwolf> transitive dependencies is not a thing, I guess
19:54:10 <tomsmeding> nope, transitive dependencies are not in scope
19:54:13 <tomsmeding> they never are
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19:54:42 <tomsmeding> if you have a library that depends on 'containers' but not on 'base', you'll get an error importing Prelude ;)
19:54:51 <tomsmeding> despite 'containers' certainly depending on 'base'
19:54:52 <hellwolf> I noticed. could it ever be the case that dependencies may have same-named dependency but of different version?
19:54:57 <tomsmeding> no
19:55:04 <tomsmeding> but they could define same-named _modules_
19:55:21 <hellwolf> makes sense
19:55:23 <tomsmeding> cabal ensures that in one linked library/executable, there is <=1 version of any library
19:55:45 <hellwolf> <=1? do you hint there is optionalDependencies?
19:56:12 <tomsmeding> interesting side note, perhaps: if you have a build tool dependency (e.g. alex/happy/c2hs), then because that's a separate executable, they can depend on other versions of stuff than your main component
19:56:34 <tomsmeding> hellwolf: no I just mean that you don't depend on all of hackage, so there are many libraries with 0 occurrences in your component :)
19:56:46 <tomsmeding> @hackage acme-everything
19:56:46 <lambdabot> https://hackage.haskell.org/package/acme-everything
19:57:02 <hellwolf> got it. I have a habit of enabling -Wunused-packages already
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19:57:07 <tomsmeding> (which is broken: https://github.com/quchen/acme-everything/issues/8 )
19:57:09 <hellwolf> keeping things tidy.
19:57:22 <tomsmeding> ooh I don't but I should
19:57:29 <tomsmeding> do we also have -Wunused-extensions already
19:57:38 <hellwolf> hint does that
19:58:06 <hellwolf> *hlint
19:58:29 <hellwolf> "Unused LANGUAGE pragma"
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19:58:53 <tomsmeding> right
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19:59:31 <tomsmeding> but for >80% of hlint lints I find them either obvious (i.e. I don't need them) or I disagree with them
19:59:36 <tomsmeding> so I disable hlint :p
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20:01:18 <hellwolf> haha, I do ignore bunch of hlint suggestions
20:01:30 <tomsmeding> I know there are ignore files and such but bother :D
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20:05:16 <hellwolf> understandable. being harrased by GHC type checker is enough of a pain.
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20:32:06 <probie> There's nothing like trying to teach a bunch of students Haskell for the first time whilst their IDE places scary looking warnings telling them to eta-reduce
20:32:29 <tomsmeding> the thing is, I don't need hlint telling me to eta-reduce
20:32:41 <tomsmeding> if it's clearer to eta-reduce, I'm likely to see it myself
20:32:50 <tomsmeding> and those students also don't need it, as probie said
20:32:58 <tomsmeding> who _does_ profit from that lint?
20:33:39 <tomsmeding> if you really want this as code style in your project and you want contributors to adhere to it, put a hlint rule file in your repository
20:34:07 <tomsmeding> as people here have said before, hlint is a set of opinions of some people, not a general linter
20:34:43 <hellwolf> what is better linter for Haskell?
20:34:56 <tomsmeding> none
20:34:59 <hellwolf> :/
20:35:01 <tomsmeding> I'm not aware of any
20:35:08 <tomsmeding> hlint with most of its rules disabled, maybe?
20:35:19 <hellwolf> :D
20:38:08 <glguy> when we use hlint at work we start with all the rules turned off and then turn on the ones we're interested in
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20:45:17 <tomsmeding> am I reading the hlint readme correctly if I conclude that there is no such thing as a "global .hlint.yaml", only project-local? Or will hlint take ~/.hlint.yaml if none is found deeper in the tree?
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20:50:51 <geekosaur> pretty sure there's no global one; it's assumed that every project has its own, possibly shared. requirements
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21:30:38 <tomsmeding> glguy: I recalled you saying about AOC day 11 that the naive approach would nigh infinite time; currently doing day 11, and yes, that ain't gonna work :)
21:31:16 <glguy> There was a reddit post that someone spent $81 on cloudcompute, I guess, to do it. I don't know if it was serious or not
21:31:24 <tomsmeding> that's hilarious
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21:35:36 <tomsmeding> 6.3005 * 1.516**x - 19.9 fits my lengths up to iteration 25 quite neatly :)
21:35:49 <tomsmeding> that for x=75 is... a lot
21:36:06 <monochrom> $81 is not a lot of money actually. :)
21:36:42 <tomsmeding> not if you need about 1000 TB of RAM to even store the result
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21:37:53 <int-e> you don't... maybe that's a spoiler
21:38:04 <tomsmeding> maybe?
21:38:18 <tomsmeding> I guess
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21:38:41 <tomsmeding> oh what followed the "you don't" would be a spoiler, yes it would
21:38:47 <glguy> int-e: it's a spoiler that people are solving it without infinite RAM?
21:38:52 <tomsmeding> :D
21:38:57 <tomsmeding> not infinite!
21:38:58 <int-e> glguy: yes!
21:39:16 <int-e> glguy: In a half-serios, half-kidding way of course.
21:39:19 <int-e> +u
21:39:40 <glguy> serious is probably the british spelling
21:40:19 <int-e> my excuse today is the german "seriös" (which has a subtly different meaning ;-) )
21:40:22 glguy also half-serios
21:41:03 <int-e> "reputable" is a good translation I guess
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21:41:49 <tomsmeding> oh fun, the Dutch cognate is much closer to the meaning in English
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21:46:42 <tomsmeding> is there a clearly better way to nub a list than uniq . sort, if the order doesn't matter?
21:46:51 <tomsmeding> and assuming that we have Ord on the elements
21:47:04 <tomsmeding> there's also toList . Set.fromList, but surely that has more overhead
21:47:58 <glguy> tomsmeding: have you finished yet?
21:48:22 <tomsmeding> I haven't (and no, I'm not trying to nub the whole thing)
21:48:26 <tomsmeding> maybe I should finish first
21:48:30 glguy notices that star is still gray
21:48:33 <int-e> tomsmeding: the Set version is better if you have many duplicates
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21:49:55 <tomsmeding> because less redundant list nodes allocated?
21:49:59 <tomsmeding> right
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21:58:29 <enikar> nubOrd exists, I don't remember in which package, though
21:58:49 <enikar> it doesn't sort the list.
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21:59:20 <int-e> Data.Containers.ListUtils nubOrd :: Ord a => [a] -> [a]
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22:00:37 <enikar> that uses Set in the backstage
22:00:45 <int-e> sure
22:00:47 <tomsmeding> right, but slightly more cleverly than toList . Set.fromList
22:00:48 <int-e> it's also lazy
22:01:38 <int-e> I don't know which variant is better for bulk operation, since nubOrd *does* construct the full set to the end anyway
22:01:47 <__monty__> Is there an easy way to draw over terminal output? Repeatedly outputting my string just makes things scroll by in a blur.
22:02:02 <tomsmeding> end the line with \r instead of \n
22:02:12 <enikar> it's easy to write your own version of nubOrd
22:02:27 <__monty__> tomsmeding: Multiple line strings.
22:02:28 <int-e> __monty__: pipe through less and adjust the terminal height?
22:03:20 <tomsmeding> __monty__: end the string with "\r\ESC[5A", where 5 is the number of lines in the string >:)
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22:03:58 <geekosaur> __monty__, maybe you want ansi-terminal? or brick, for even more control?
22:03:59 <int-e> or probably \ESC[H to go to the top-left
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22:04:22 <int-e> assuming this is for personal ad-hoc use like AoC
22:04:37 <int-e> otherwise use libraries that actually know about terminals properly :)
22:04:38 <__monty__> Yeah, I'm looking for something quick and dirty.
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22:04:56 <tomsmeding> \ESC[H is the most robust quick-and-dirty
22:05:00 <geekosaur> set a scrolling region the size of the string 😛
22:05:36 <int-e> the `less` thing is what I personally tend to use... you can go back and forth in the output then which is nice
22:05:49 <__monty__> geekosaur: Was trying just resizing the terminal but it seems to scroll past line by line.
22:06:00 <int-e> maybe I should play with that and ^L
22:06:07 <geekosaur> but yeh, \E[H<your string here>\E[0J
22:06:18 <int-e> > "\12"
22:06:19 <lambdabot> "\f"
22:06:28 <int-e> f = form feed, of course
22:06:42 <geekosaur> ^L is an ancient way to clear the screen, but ANSI terminals mostly don't speak it any more
22:06:55 <geekosaur> and yes, it comes from printer form-feed
22:07:20 <__monty__> They don't? So they're tricking me into thinking it works whenever I press ctrl and l?
22:07:40 <geekosaur> some programs interpret it for you (notably GNU readline will clear the screen)
22:07:53 <int-e> geekosaur: I was pondering whether it would work in `less` but it doesn't, not out of the box anyway
22:07:55 <geekosaur> but the terminal itself is not guaranteed to support it directly
22:08:31 <tomsmeding> glguy: star is not grey any more, and indeed no nub any more :)
22:09:10 <geekosaur> and less doesn't support formfeed, but old more does
22:09:14 <geekosaur> and pg, I think
22:09:28 <tomsmeding> not quite 45ms, but <1s, good enough
22:11:11 <geekosaur> (I just tested, `printf '\f'` does nothing useful in mate-terminal and probably other VTE-based terminal emulators)
22:11:28 <tomsmeding> also not in st
22:12:08 <glguy> tomsmeding: trade ya https://github.com/glguy/advent/blob/main/solutions/src/2024/11.hs
22:12:27 <tomsmeding> glguy: https://git.tomsmeding.com/AOC/tree/2024/11.hs
22:12:57 <tomsmeding> ah, the other Map type
22:13:10 <glguy> very similar
22:13:18 <glguy> I did Map first, too
22:13:19 <tomsmeding> modulo readability
22:13:22 <glguy> IntMap made it go faster
22:13:54 <tomsmeding> interesting, matters almost nothing here
22:14:04 <int-e> hehe... https://paste.tomsmeding.com/LpTr44Vv
22:14:25 <glguy> int-e: I had that version for submission
22:14:25 <int-e> (no IntMap here either, didn't try to optimize)
22:14:28 <tomsmeding> glguy: my ndigs10 was hilariously slow
22:15:15 <tomsmeding> from 350ms to 92ms with Map, 71ms with IntMap
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22:15:52 <glguy> tomsmeding: yeah, that matched my experience, but your "almost nothing" looked to me like "big percentage" :)
22:15:59 <int-e> time runhaskell 2.hs < input --> user 0m0.710s
22:15:59 <tomsmeding> :)
22:16:33 <tomsmeding> these times are hard to compare, apart from order of magnitude, because CPUs are different
22:16:40 <int-e> yeah
22:17:15 <glguy> int-e: that seems quite speedy for interpreted code, actually
22:17:29 <tomsmeding> interpreting my thing gives me 310ms (for the 71ms-compiled version)
22:17:37 <int-e> most of the time is spent in the libraries anyway
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22:18:57 <glguy> tomsmeding: sum . Map.elems is just sum
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22:20:29 glguy likes using Map's Foldable instance for stuff
22:22:12 <int-e> now if this was Project Euler they'd make it 1M steps and ask for the answer modulo 1000000007
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22:23:51 <int-e> Or maybe 1B steps just to totally kill the brute force approach.
22:24:11 <tomsmeding> glguy: oh, I guess it is
22:24:22 <tomsmeding> int-e: it isn't killed yet
22:24:24 <tomsmeding> ?
22:24:40 <int-e> tomsmeding: 10^12 ops is a lot
22:25:20 <tomsmeding> oh you're asking for even more clever than this
22:25:43 <glguy> When we had this kind of problem in the past I used an efficient exponentiation approach
22:25:56 <glguy> so you don't have to compute linearly in the number of steps
22:26:15 <int-e> tomsmeding: yeah just another level of abstraction. fun to ponder, not necessarily fun to implement
22:26:33 <tomsmeding> cute
22:26:55 <glguy> there aren't *that many* distinct rocks, so you can enumerate all of them
22:27:10 <glguy> and then build a matrix
22:27:14 <glguy> and then exponentiate it
22:27:16 <tomsmeding> yes I figured that out in the process of getting to my optimised solution
22:27:23 <tomsmeding> didn't see the exp-by-squaring yet :)
22:27:56 <tomsmeding> if you like fiddling with too many maps you can also keep the matrix sparse
22:28:41 <int-e> it won't stay sparse once you start squaring
22:29:03 <tomsmeding> I guess
22:29:55 tomsmeding is off to bed, thanks all for the fun
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22:32:44 <int-e> Want another level of abstraction? Try the above with 10^10^100 steps.
22:34:17 <xerox> hopefully still modulo something
22:34:24 <int-e> definitely
22:34:32 <int-e> still modulo 1000000007
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22:51:30 <iqubic> What are we talking about here?
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22:55:48 <geekosaur> today's AoC, I think
22:56:19 <int-e> the latest topic was day 11
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23:52:50 <c_wraith> Today's AoC wasn't one that needed optimization for large numbers. It sure was one that made me go "what?" when I read it, though.
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23:58:25 <Rembane> I liked the first part, not the second part though.

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